VDP1:Core Concept Description, Mood Board
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So the idea for this game is most likely is going to challenge the player patience, and time which would show no mercy to the players like all the hard game before this very simple game. Now I have been watching a lot of Dark Souls, QWOP and Getting Over gameplay from other people and seeing how this games had challenged and seeing how their reaction have left them made I to thinking up a game that is roll up into one and see how other people would react to my games. This game would at less challenge the players patience with the many difficulty that would push the player to the limit. Also, this game would have only one life when play this game.
Some visual concept of how the mood board but something are subject to change or not change from the mood of the board.
GD110 Visual Design for Games
Status | Prototype |
Author | BlueChris118 |
More posts
- Game ManualMay 11, 2021
- UV/TextureApr 20, 2021
- zBrushcoreMin(Late)Apr 20, 2021
- Game Level010:MayaApr 06, 2021
- Sprites AnimationMar 23, 2021
- 96 x 96 SpriteMar 16, 2021
- 32 x 32 spritesMar 16, 2021
- Character Sketch/Description, and AttributesMar 09, 2021
- VDP4: Color Scheme VartinatsMar 02, 2021
- LogoFeb 16, 2021
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