Game Design Level 07:
GD201 Digital Games Prototype » Devlog
Now the gameplay mechanic for the game would have the player character double jump when seeing a long area to another platform then for power up there would be a power-up that would allow the player to see a minnic/fake platform. The cards would have pit/spike pit, lava, fire, positioning, within the different levels. Now the collectible would be parts like mechanical parts that would allow the player to have a trophy of the character by collecting at least 10 of the mechanical part. Then the economic system would have a point system in which players could buy powers but when that power is gone it would not come back until there is a game over.
GD201 Digital Games Prototype
A prototype game for my Digital Game class
Status | Prototype |
Author | BlueChris118 |
More posts
- Game Design Level 14 Journal: FinalMay 10, 2021
- Game Design Level 11: FinalMay 10, 2021
- Game Design Level 10May 10, 2021
- Game Design Level 09:May 10, 2021
- Game Design Level 08:May 10, 2021
- Game Design Level 06May 10, 2021
- Game Design Level 05May 10, 2021
- Game Design Level 04: Gameplay(late)May 10, 2021
- Game Design Level 03: Character/Controls (Update)May 03, 2021
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