Game Design Level 07:


Now the gameplay mechanic for the game would have the player character double jump when seeing a long area to another platform then for power up there would be a power-up that would allow the player to see a minnic/fake platform.  The cards would have pit/spike pit, lava, fire, positioning, within the different levels. Now the collectible would be parts like mechanical parts that would allow the player to have a trophy of the character by collecting at least 10 of the mechanical part. Then the economic system would have a point system in which players could buy powers but when that power is gone it would not come back until there is a game over.

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