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GD201 Digital Games Prototype
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Game Design Level 14 Journal: Final
May 10, 2021
by
BlueChris118
After reading "The Death of the Level Designer: Procedural Content Generation in Games Part One to Six" by Andrew Doull and "Search-based Procedural Content Generation: A Taxonomy and Survey" by Julia...
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Game Design Level 11: Final
May 10, 2021
by
BlueChris118
Title: Bob Stickmen Against the world Platform: PC only Age: 13 to 19 Rating: Teen Ready to ship -Unknown In Bob Stickmen Against the World player would have to deal with some platforms that would tes...
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Game Design Level 10
May 10, 2021
by
BlueChris118
When it comes to monetization there would be no monetization for the game because I would want to have all content to be there at launch because I would want to have the player have a reason to keep p...
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Game Design Level 09:
May 10, 2021
by
BlueChris118
Now there would be no multiplayer because this would be more single-player nut the player would have another character whose gameplay would be different from the first Bob Stickmen. Which the player w...
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Game Design Level 08:
May 10, 2021
by
BlueChris118
Now there would be at least no boss for the first Bob Stickmen but to make it up there would be a lot of enemies that would be for the first Bob Stickmen which means some enemy would be dumb like fall...
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Game Design Level 07:
May 10, 2021
by
BlueChris118
Now the gameplay mechanic for the game would have the player character double jump when seeing a long area to another platform then for power up there would be a power-up that would allow the player t...
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Game Design Level 06
May 10, 2021
by
BlueChris118
The whole game would be a platformer in which the player would have to jump on a different platformer. The game would somewhat be Humorous because the character would be commenting when he loses alive...
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Game Design Level 05
May 10, 2021
by
BlueChris118
The location would tie into my story by having the character talking to himself about how the locations look like to his world and give comments on some locations that do not look right just by lookin...
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Game Design Level 04: Gameplay(late)
May 10, 2021
by
BlueChris118
The story for Stickman against the world would kind ok have only a few chapters which would just be around ten chapters because those chapters would be only ten chapters. Then for the platform that th...
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Game Design Level 03: Character/Controls (Update)
May 03, 2021
by
BlueChris118
Characters: So there would be at least two characters that would be very different from each other which the first character would be a stick figure whose backstory is how Bob Stickmen was created by...
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Game Design Level 02: (Update)
April 27, 2021
by
BlueChris118
In Bob Stickman Against the World player would have to deal with some platforms that would test your skill from their platform ability while dealing with enemies trying to kill you. Now, when it comes...
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Game Design Level 01(late)
April 26, 2021
by
BlueChris118
Title: Bob Stickmen Against the world Platform: PC only Age: 13 to 19 Rating: Teen Ready to ship -Unknown...
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Journal Response Level-10
April 19, 2021
by
BlueChris118
After reading chapters 27 and 28 from "The Art of Game Design: A Book Lenses" and chapter 4 of "Level Up The Guide to Great Video Game". I learned that from "The Art of Game Design: A Book Lenses" is...
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Journal Response Level-08
April 12, 2021
by
BlueChris118
After reading "Video Game Monetization Strategies" by Chris Cobb and "Next Generation Monetization Supremacy Goods" by Ramin Shokrizade. Both of the readings would talk about monetization in video gam...
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Journal Response Level-05: Level Up! The Guide to Great Video Game Design and The Trust Spectrum
April 05, 2021
by
BlueChris118
After reading "Level Up! The Guide to Great Video Game Design" by Wiley and "The Trust Spectrum" by Raph Koster which I learned from "The Trust Spectrum" I would have to agree and kind of disagree wit...
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New Game Mechanics For Roll a Ball
April 05, 2021
by
BlueChris118
So for my game roll, a ball that would change it up from its original code is that I would add the bouncingSphere to have the sphere to bounce up and down when the cube would have the ability to bounc...
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Roll a Ball Version: 03
March 22, 2021
by
BlueChris118
Now the third version is that you would have to collect the cubes but some cubes would give you a game over by collecting them and cubes would mimic which can't be pick up...
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Roll a Ball Version: 02
March 22, 2021
by
BlueChris118
The second version of this game is that the player would have to run away from the cubes and try to survive as long you can because the cubes would be hunting you down...
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Roll a Ball Version: 01
March 22, 2021
by
BlueChris118
Another is that the player would have catches the cubes while the cubes are moving around within the ground some cubes would run away from you or just move around the playable ground and the player mu...
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Roll a Ball version: 00
March 22, 2021
by
BlueChris118
An idea that I have come up with is that the player would have to find a switch that would lead them to find the cube before time run out on the player...
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Journal Response Level-05
March 22, 2021
by
BlueChris118
After reading "Game Experience" by Laura Ermi and Frans Mayra. I found it interesting on how that they had used a graph to show the level of games that would have sensory immersion, challenge-based im...
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Game Design Level 04 Journal
March 08, 2021
by
BlueChris118
After I had finished reading chapter 10 "Theory of Fun for Game" and chapter 20 from "The Art of Game Design." I kind of find them both to be interesting. After all, chapter 20 from "The Art of Game D...
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Game Design Level 03: Story and Setting
March 01, 2021
by
BlueChris118
Now when thinking about the story and setting of the game somewhat have a story but is not really at the forward because it should be up to the player to come up to their own conclusion find out why e...
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Game Design Level 03: Character/Controls
March 01, 2021
by
BlueChris118
So for my game the character that the player would be controlling a stickman which is Bob stickman. Then when it comes to the controls of moving Bob stickman the control are going unique like y is goi...
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Game Design Level 03 Journal
March 01, 2021
by
BlueChris118
After I had finished reading "The Game Production Pipeline: Concept to Completion" by Ralph Edwards and "Choosing A Project Management Tool For Game Development" by Meredith Hall. I notice from the re...
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Game Design Level 02: Game Mechanics
February 22, 2021
by
BlueChris118
Edit version: ____________________________________________________________________________________________________________________ Bob Stickmen against the world is almost like a platform game with so...
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Game Design Level 02: Conflict
February 22, 2021
by
BlueChris118
One day John saw the amount of success that Bob the stickmen was getting from his hard work and John had made a wish to genie make sure that Bob would have a never end of hate toward his way. So John...
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Game Design Level 02 Journal
February 22, 2021
by
BlueChris118
After I had read "The Medium of Video Game" By Mark J. P. Wolf and "Hamlets Hit Points" By Robin D. Laws. I have to agree when it comes to the complexity of the graphic because when seeing how game gr...
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Journal Response Level-01: Began of an New Era
February 08, 2021
by
BlueChris118
After I had read chapter 2 and 3 of Theory of Fun for Game Design and chapter 10 The Art of Game Design: A Book Lenses and I thought that some of the information had been interesting because it would...
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Level00-Why Am I Here?(extra credit)
February 02, 2021
by
BlueChris118
Are you in your final semester? I only have one more year to finish my semester for me to graduate from Hostos. Why are you pursuing game design? the reason that I'm pursuing game design is that I wo...
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