Game Design Level 14 Journal: Final
GD201 Digital Games Prototype » Devlog
After reading "The Death of the Level Designer: Procedural Content Generation in Games Part One to Six" by Andrew Doull and "Search-based Procedural Content Generation: A Taxonomy and Survey" by Julian Togelius, Georgios N. Yannakakis, Kenneth O. Stanley, Cameron Browne.I notice that both readings would be talking about how (PCG) Procedural content generation is used within game development but the second reading would go into more depending which I found interesting because it would show how that the (PCG) would be used for many things like online vs offline. Which the other reading would talk about how the PCG could fail to deliver on promises.
GD201 Digital Games Prototype
A prototype game for my Digital Game class
Status | Prototype |
Author | BlueChris118 |
More posts
- Game Design Level 11: FinalMay 10, 2021
- Game Design Level 10May 10, 2021
- Game Design Level 09:May 10, 2021
- Game Design Level 08:May 10, 2021
- Game Design Level 07:May 10, 2021
- Game Design Level 06May 10, 2021
- Game Design Level 05May 10, 2021
- Game Design Level 04: Gameplay(late)May 10, 2021
- Game Design Level 03: Character/Controls (Update)May 03, 2021
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