Game Design Level 03 Journal


After I had finished reading "The Game Production Pipeline: Concept to Completion" by Ralph Edwards and "Choosing A Project Management Tool For Game Development" by Meredith Hall. I notice from the reading is that Choosing a Project Management Tool For Game had given some examples that having a small team working on a project should be small scale than being big like any other project that a group of big developers would take on a big project. But I feel like this would be done before by a couple of indie developers like Scott Cawthon the creator of Five Nights At Freddy like how he was the only person who had did the programing more I could be wrong on that and Scott Cawthon had help with the first game of the Five Nights At Freddy game. Or another example is that Undertale by Toby Fox was a small developer and he made everything now I could be one hundred percent wrong that Toby Fox had help with the game this just me assuming that these small developers made their game alone. Also, another thing that did not know that when the reading talked about Google Drive had limited security that it would be helping those out a group or solo project for a developer. Then for the pipeline of gaming, I had thought that game developers from different parts of the industry would sometimes not have the creative freedom to make a game that they want to publish to the players.

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